If they're charging ten dollars for their game Steam is taking 3 dollars just for selling it - for every single copy - from the very first. What are they worried about? Are they making $200, 000 dollars a game, or hitting the download limit? If they are, then they can probably cope with a little surcharge after that, unless their business model is seriously sketchy. I find most folk are alarmist about change. I do hope a balance is found for all though. I fear you are in the minority on this one. However everything I've heard from Devs who I have contexts I with through MHG they are very very worried. *$1 million revenue sounds like a lot, but for a studio of 10 that's less than a year's worth of wages after taxes and the sales cut - which you've already outlined - is hope it works out for you,I really do. (as a hobbyist, the only bit which impacts me personally is the part where you now have to be online to use Unity, which would actually be enough for me to stop using it, except for the fact I'd already switched over to Godot after the other shitty business practices they've undertaken in recent years) But there's no denying its a rug-pull for mid-sized, moderately successful teams,* and that a per- download charge is a ridiculous metric for anyone other than a host server. I'm glad it's not going to impact hobbyists and the smallest devs. And even better luck if you're a developer who has previously/recently released a game (or is due to release one shortly) and is suddenly having to retroactively account for this. Good luck accounting for "if we hit x sales then every download past y costs us z". Now, unless things have changed dramatically with the storefronts while I wasn't paying attention, they charge per sale, not per download you know upfront what your cost-per-sale is going to be. If you're charging $20 for a game Steam is taking a 3rd of that ($6), Unity is taking one hundredth (20c). If you charge a dollar for a game Steam is taking almost a third of that (30c). In some cases, the nature of the item means that it is non-returnable, for example, due to hygiene/health and personal care/wellness/consumable nature of the product.Whatever distribution platform a developer is using is taking more from them than Unity will be for providing the software that let them actually create the thing they're selling on it. Office Products and Wireless Returns Policy New electronic items fulfilled by Amazon AU can be returned for change of mind, for a replacement or a full refund of the purchase cost of the item within 30 days of receipt of delivery.For information about returning faulty electronics please see Returning Faulty Items. Please see our Amazon Global Store Returns policy and Refunds policy for more information about returning Amazon Global Store items.Ĭamera, Electronics and PC Returns Policy Please see About Marketplace Returns & Refunds for details on Seller returns policies. To return faulty items see our Returning Faulty Items policy.įor items ordered on from a seller that fulfils and ships its own inventory (also called a third party seller), any returns will be in accordance with the returns policy set by that seller (not the Amazon AU returns policies). This change of mind return policy is in addition to, and does not affect your rights under the Australian Consumer Law including any rights you may have in respect of faulty items. Unless otherwise stated, original shipping fees for change of mind returns are not refunded. Please Contact Us and see About Items That Can’t Be Returned. In some circumstances, these items may be eligible for a refund or a replacement (for example, if you receive the wrong item due to an Amazon AU error or if the item is faulty). In some cases, the nature of the item means that it is non-returnable, for example, due to hygiene/health and personal care/wellness/consumable nature of the product. You can return most new, unopened items fulfilled by Amazon AU within 30 days of receipt of delivery for a replacement or full refund of the price you paid for the item if you change your mind - see About Replacements and About Refunds.
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